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Frida Game Hacking

Provides Cheat Engine-like game hacking capabilities through Frida dynamic instrumentation for memory scanning, value modification, pattern matching, function h

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Provides Cheat Engine-like game hacking capabilities through Frida dynamic instrumentation for memory scanning, value modification, pattern matching, function hooking, and code injection.

Example tools

Illustrative tool names — the actual tool set is defined by the server at runtime.

list_resources
Enumerate resources exposed by this MCP
get_resource
Fetch a resource by ID
invoke
Invoke the primary action of this MCP

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Frequently Asked Questions

Common questions about Frida Game Hacking.

What does the Frida Game Hacking MCP do?
This MCP enables game hacking features similar to Cheat Engine, leveraging Frida's dynamic instrumentation. It allows for memory scanning, value modification, pattern matching, function hooking, and code injection within games.
How can I install the Frida Game Hacking MCP in Claude Desktop?
Installation in Claude Desktop typically involves adding the MCP's repository URL within the client's settings. Specific steps may vary based on the Claude Desktop version, but generally involve a 'Add MCP' or 'Install from URL' option.
Does the Frida Game Hacking MCP require an API key or other credentials?
No, the Frida Game Hacking MCP does not require an API key, OAuth, or any other credentials for its operation. It is configured with 'none' as its authentication type.
What core capabilities does the Frida Game Hacking MCP offer?
It provides memory scanning, runtime value modification, pattern matching for code and data, function hooking to intercept calls, and the ability to inject custom code into running processes. These are implemented using Frida's dynamic instrumentation framework.
What are the costs associated with using the Frida Game Hacking MCP?
The Frida Game Hacking MCP itself is free and open-source, as indicated by its public GitHub repository. Any costs would be related to the underlying operating system or game licenses, not the MCP directly.
What is a key prerequisite for using the Frida Game Hacking MCP effectively?
A fundamental prerequisite is a solid understanding of Frida, including its API and how to script its instrumentation capabilities. Users also need a degree of familiarity with reverse engineering concepts to identify relevant game memory and functions.

Install Frida Game Hacking

Claude Desktop

Add this to claude_desktop_config.json.

{
  "mcpServers": {
    "frida-game-hacking": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-frida-game-hacking"
      ]
    }
  }
}

Cursor

Add this to ~/.cursor/mcp.json.

{
  "mcpServers": {
    "frida-game-hacking": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-frida-game-hacking"
      ]
    }
  }
}

VS Code

Add this to your workspace settings.json.

{
  "mcp.servers": {
    "frida-game-hacking": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-frida-game-hacking"
      ]
    }
  }
}

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