U
Unity
Bridge to the Unity editor.
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About
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Unity is a Model Context Protocol server in the Design category. It lets AI assistants that speak MCP call its tools and read its resources over STDIO.
Example tools
Illustrative tool names — the actual tool set is defined by the server at runtime.
list_resources
Enumerate resources exposed by this MCP
get_resource
Fetch a resource by ID
invoke
Invoke the primary action of this MCP
Screenshots
No screenshots yet.
Frequently Asked Questions
Common questions about Unity.
- What is the Unity MCP and what can it do?
- The Unity MCP provides a bridge to the Unity editor. It allows developers to interact with Unity for tasks like scripting, accessing game objects, and managing assets directly from their development environment. This can streamline workflows for game development and 3D content creation.
- How do I install the Unity MCP in a client like Cline?
- Installation typically involves adding the MCP's repository URL to your client's configuration and then enabling the MCP. For Cline, you would add the GitHub repository URL to your settings, then refresh the available MCPs and activate Unity.
- Does the Unity MCP require an API key or other credentials?
- No, the Unity MCP uses a 'none' authentication type. This means it does not require an API key, OAuth, or other external credentials for its operation. It connects directly via standard input/output (stdio).
- What are the key capabilities exposed by the Unity MCP?
- The MCP's primary capability is to bridge to the Unity editor. While specific tools are not listed, this implies functionality for interacting with the editor's features, such as scene manipulation, script execution, and asset management, which are fundamental to Unity development.
- Is the Unity MCP free to use?
- Yes, the Unity MCP is provided by the Community and is open source via its GitHub repository. This means the MCP itself is free to use, though Unity Editor licensing still applies as per Unity Technologies' terms.
- What is a limitation or prerequisite for using the Unity MCP?
- A key prerequisite for the Unity MCP is having the Unity editor installed and accessible on your system. Without a running Unity editor instance to connect to via stdio, the MCP would not be able to function as intended.
Install Unity
Claude Desktop
Add this to claude_desktop_config.json.
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity"
]
}
}
}Cursor
Add this to ~/.cursor/mcp.json.
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity"
]
}
}
}VS Code
Add this to your workspace settings.json.
{
"mcp.servers": {
"unity": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity"
]
}
}
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